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Re: [pygame] SDL_gfxPrimitives

On Sun, 8 Jul 2001, Pete Shinners wrote:

>>   I'm putting the finsihing touches now on a c-based a-* pathfinder
>> that I'd love to submit sometime soon.
>ooh, very neat. how does it work? i'm guessing you provide it a
>callback function which can return the "weight" for any given
>node? hmm, i guess it would also need a list of all the
>neighboring nodes as well?

Now this would be nice to have! But I think it can be quite hard to make
it general enough to work with various data structures. If it works it's
something we could use quite directly in our game. :-)

      Real children don't go hoppity-skip unless they are on drugs.
           -- Susan Sto Helit, in Hogfather (Terry Pratchett)

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