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Re: [pygame] Clarification of mixer/channel/music_mixer objects...



On the subject of Python audio modules, ecasound has had Python bindings
for quite some time.  It looks like a pretty powerful sound-munging
engine, although I've only played with it a tiny bit so far.  (It's on
that list of stuff, you know?)

It's probably overkill to depend on ecasound for the sole purpose of
fading and panning, but it's certainly capable.  And if, for some
reason, you have need to run your audio through a pile of effects or
filters, it looks like a very good choice...
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