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Variations in creature stats (was Re: intro)



Ronen Tzur wrote:
} 
} X ARCHON is modelled after the PC version of ARCHON that I had.
<snip>
} So about the numbers, they're loosely based on the PC version..
} I made some alterations here and there, where I thought it would be more fun
} "my way," but basically it's the PC version.
} 
} I understand from this email (and other emails from you) that you're
} changing this to be point-based movement, and perhaps C64-based
} damage/speed/whatever.  That's nice, I'm all for that, but would you
} consider also keeping the current behavior?  Maybe have a
} platform-selection-button, selecting between PC and C64 modes.  Or
} compile-time option (easier, yuckier).  This is just a suggestion.

I'd probably prefer to have the option between tile-constrained movement or
free movement as an option under some sort of "preferences" dialog.

As for the creature stats, what would people feel about having them
specified as part of the theme?  This would be easy enough to implement
(have an additional file in the theme directory, akin to the NAMES file,
which gives the stats), and seems consistent with the concept of a "theme",
but is a bit inefficient WRT storage, if the only difference between two
themes is the stats, but you have to duplicate the graphics...

							Have fun,
							 Rob R.
							  \((/
							  ~oo~
							  /))\