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Re: Transportation of units



On Wednesday 06 April 2005 11:26 am, Jens Granseuer wrote:
> > Your example showed very well that a unit must be able to move from one
> > container into another container in one move. This would increase
> > fexibility of transports and make the gameplay a little bit straighter.

Isn't that how it used to be?  I recall it used to not take anything to move a 
unit into a transport, and then suddenly you had to take an extra turn to do 
it (when the unit came out of a city) and actually liking it.  :)  (Well, not 
the first time I tried to depend on the old behavior, lost my infantry that 
way)

There's a logical reason you can't do that.  Consider this.  You build an 
infantry in a factory, walk him out one step into a transport.  Then run the 
transport down a road (or something that lets him move halfway across the map 
in one turn).  Then you dump the infantry and he goes and takes a city in one 
move.  That would feel totally wrong in gameplay, but it would be allowed if 
you could move from one container into another in one move.

Now, it might be worth considering what containers it should be reasonable to 
move into from a container in one move, but it doesn't look like Jens is that 
interested in it, and to tell you the truth, a rule that only works some of 
the time is usually worthless.  :)

Dave

> No, no, no! ;-)
>
> > I wouldn't allow nesting of containers. This could become very confusing
> > and mouse click intensive in game play. Every transport could contain
> > another transport which again can contain a transport.
>
> This I agree with. If nothing else it's an UI nightmare I have no intention
> to trouble my sleep with.
>
> Jens

-- 
Most people's favorite way to end a game is by winning.