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Re: Transportation of units
On 06.04.2005 11:50, Matthias Grimm wrote:
> On Wed, 6 Apr 2005 04:15:26 -0500 (CDT)
> Jonathan Koren <jkoren@xxxxxxxxxx> wrote:
> > > you may move it into the other transport. But this can't be done with
> > > tanks on sea.
> >
> > Yeah I know. It forced me to add barrier islands. I don't exactly like
> > it, but probably on the whole the "you can't both unload and load on the
> > same turn" rule is probably pretty good one.
Yeah, and I'm sticking to that rule. Firmly. Those barrier islands are no
longer needed with the new changes either (hovercraft can enter troopships,
can't they? if not, that's something we could change).
> > There isn't a nesting of containment relationships in CF. Everything is
> > inside the the outermost container. If CF is going to allow cities to
> > preload containers, I think whether or not this functionality should be
> > extended outer containers to preload inner containers should be
> > considered.
>
> Your example showed very well that a unit must be able to move from one
> container into another container in one move. This would increase fexibility
> of transports and make the gameplay a little bit straighter.
No, no, no! ;-)
> I wouldn't allow nesting of containers. This could become very confusing and
> mouse click intensive in game play. Every transport could contain another
> transport which again can contain a transport.
This I agree with. If nothing else it's an UI nightmare I have no intention
to trouble my sleep with.
Jens