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Re: Transportation of units
On Wed, 6 Apr 2005, Jens Granseuer wrote:
On 06.04.2005 11:50, Matthias Grimm wrote:
On Wed, 6 Apr 2005 04:15:26 -0500 (CDT)
Jonathan Koren <jkoren@xxxxxxxxxx> wrote:
you may move it into the other transport. But this can't be done with
tanks on sea.
Yeah I know. It forced me to add barrier islands. I don't exactly like
it, but probably on the whole the "you can't both unload and load on the
same turn" rule is probably pretty good one.
Yeah, and I'm sticking to that rule. Firmly. Those barrier islands are no
longer needed with the new changes either (hovercraft can enter troopships,
can't they? if not, that's something we could change).
Wait a miniute. I'm confused here. What change are you talking about?
There's been several things proposed, and I think we need to get
everything cleared up.
1. Unload and load on the same turn
You're against this.
Matthew liked it.
I'm ambivelent. There's definatly been times I've wanted it, bu
I'm also afraid that it will allow some sort of blitzkreig that
will break the balance of the game.
2. Load inner containers from outer containers (This includes
both cities and troopships.)
Everyone seems to be for this. However if you unload and
load on the same turn, you may not need this.
3. Nesting of containers (i.e. infantry in apc in hovercraft in troopship)
Everyone is against this idea because of the UI mess it will lead
to.
Assuming I've got all the ideas listed and everyone's position correct,
you're saying amphibous assaults without barrier islands for staging can
be accomplished by loading the hovercraft from inside the troopship and
then moving the loaded hovercraft out. Correct?
I think that if loading from inside containers is going to be supported,
then we need to consider the semantics for this a bit more.
1. What happens when the user loads a transport from inside another
transport?
Consider a troopship-hovercraft-apc-infantry scenario. The user clicks on
the troopship and sees it contains a hovercraft, an apc, and an infantry.
The user selects the apc and clicks "load". He moves the infantry into
the apc. He clicks "done", and he's back in the dialog showing the
contents of the troopship. The troopship now contains an apc and a
hovercraft. The user selects the hovercraft, clicks "load", and places
the apc into the hovercraft. The user is back in the troopship contents
dialog. The troopship now appears to contain only a hovercraft.
Now if the user selects the hovercraft, clicks "load" he should see
that it contains a hovercraft and an apc. Correct?
While displaying the contents of the hovercraft that is still within the
troopship, the user selects the infantry and tries to move him out of the
hovercraft like how unloading normally works, what happens? Does the
infantry unload normally as if it was never inside the hovercraft, or does
the user get an error saying the infantry needs to be unloaded from the
hovercraft first?
2. What happens if the user loads a container from inside another
container and then ends his turn? Do inner transports unload into
outer transports at the end of every turn? This would make things
simpler, but that conflicts with the behavior of loading crystals onto
a transport. Right now you can load an apc up with crystals and the
crystals stay inside the transport from turn to turn.
These three questions bring up two more questions about transports.
First, do crystals take up space within the transport or not? I don't
think they do, but should a transport plane containing the maximum load of
100 crystals still be able to carry 5 tanks?
Second, do different type units take up the same amount of space inside
transports? For example, should a transport loaded with only infantry
carry more units, than the same transport that is loaded with only medium
tanks. (i.e. do tanks weigh more than infantry?)
Third, should there be an icon indicating whether or not a transport is
loaded. Right now, the user needs to keep track of that in his own head.
Should a little flag, similar to the "the unit has reached the end of its
movement" flag be added to distinguish full transports from empty
transports? And if certain units do weigh more than other units, should
this flag actually be a vertical bar to side of the transport's icon to
indicate capacity? I don't want the icons to get cluttered with status
bars anymore than the next guy. I just think this is something that
should be considered.
--
Jonathan Koren World domination? I'll leave that to the
jkoren@xxxxxxxxxx religious nuts and Republicans, thank you.
http://www.cs.siu.edu/~jkoren/ -- The Monarch, "Venture Brothers"