If I were doing network game, I'd want it to look something like this:
* Client-server
* Both players give orders to their pieces and send these orders to the server
* Server resolves the orders (some potentially complex initiative system would be used to resolve conflicts)
* Server checks victory conditions, productions, repairs, etc.
* Server sends a complete update (probably a savegame) to each client
any coments?
Regards Henk
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