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Re: network game ?
On a peer-to-peer base I don't care about cheating. And peer-to-peer is
what I would have in mind when talking about multiplayer. The
peer-to-peer mode must be compatible between different ports, let's say
every thing in the packet struct is in little endian. I assume the game
states too, on a little endian machine? For big endian machine, they
might need to adjust the endian. Not a big deal, time isn't an issue for
round-based strategy games.
I guess server-based MP with more than 2 players is something really
different and if it will work on round-based games, I have no clue.
I might try to add something as I described to the Palm OS port, but it
will surely not go conform with the very object oriented approach of the
original. It means it wouldn't be a good candidate for original code
base. But I could write something like a proof of concept and someone
else would need to fit it into the class model...
Regards
Henk
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Henk Jonas
Palm OS ® certified developer
metaview@xxxxxx www.metaviewsoft.de
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