On Mon, Jan 17, 2005 at 05:28:33PM +0000, Jens Granseuer wrote: > > On 17.01.2005 00:21, The Fox wrote: > > it would be perhaps useful to have the Remove unit event. Especially > > in tutorial missions where we may want to remove units in progress of > > a mission. Or in missions with multiple goals (first deliver a unit > > safely to some location, then kill all enemy units -- the unit can be > > removed after reaching its destination). > > Agreed. It's a little tricky, though. Currently, the 'Unit Destroyed' > trigger assumes that a unit has been destroyed if it can't find it. > We'd have to come up with a way to make it recognize units that have > only been removed to avoid unwanted triggering of destruction events. Just a wild idea: Wouldn't it be easier to remove any event triggered by destruction of unit on removing of that unit? If it's possible (in the code of 'remove unit' event, not a separate event to be programmed by mapmaker) then it wouldn't require modifying much of existing code, as you won't have to change triggering of 'unit destroyed'. Torinthiel -- Waclaw "Torinthiel" Schiller GG#: 542916, 3073512 torinthiel(at)megapolis(dot)pl gpg: B06901F1 fpr: FAA3 559F CAE9 34DE CDC8 7346 2B6E 39F2 B069 01F1 "No classmates may be used during this examination"
Attachment:
pgpLjGeZMyQKh.pgp
Description: PGP signature