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Re: Requested feature: Remove unit event
On 17.01.2005 00:21, The Fox wrote:
> it would be perhaps useful to have the Remove unit event. Especially
> in tutorial missions where we may want to remove units in progress of
> a mission. Or in missions with multiple goals (first deliver a unit
> safely to some location, then kill all enemy units -- the unit can be
> removed after reaching its destination).
Agreed. It's a little tricky, though. Currently, the 'Unit Destroyed'
trigger assumes that a unit has been destroyed if it can't find it.
We'd have to come up with a way to make it recognize units that have
only been removed to avoid unwanted triggering of destruction events.
Jens