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Re: Unwanted feature: Unit disappears when fading (sethex event)



On 17.01.2005 00:21, The Fox wrote:
> when creating the tutorial mission I came across this feature: when a 
> player triggers a sethex event and a unit stands on the changed hex, 
> it temporarily disappears. The solution is to draw the unit on top of 
> the fading hex either every frame or at least after the fading ends.

Thanks. Fixed in CVS.

Jens