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Re: Feature requests



> > - define squad size when creating units (destroying mines with 
> > infantry is really boring)
> 
> That's why I said you might want to scrap that part ;-)
> 

I intended to scrap the second "tanks vs mines" part, so that the 
player destroys one mine with tanks and the second with infantry. 
Nevertheless I want that event (shouldn't be too hard to implement).


> > - create shops :-). This is probably quite hard to implement and 
> > useful probably only in the tutorial mission but it's nice feature 
:-)
> 
> As this is probably not needed very often, I guess we can just cheat
> a little in the tutorial...
> 
> Create the shop you want in CoMET as usual, then replace the 
entrance
> tile by something else. During the mission, just sethex back to the
> entrance tile, and voilŕ, you created a shop ;-)

This was the first thing I tried. But the shop is the conquerable even 
when there is no entrance and the game just alters the hex. This is 
not quite acceptable. It would be enough when there would be an event 
for enabling/disabling shops (the shop would have to be created in 
CoMET), what do you say?

Andrej
____________________________________
RAMMSTEIN, 22.02.2005 o 20,00, Bratislava Incheba, 
Info: 0904 666 363, http://www.xl.sk