Hi, I made some progress with my tileset and attached it for review. I attached the *.tsrc file as well, because I started to add a file description to it that might be useful for others. I also made a demo level so that you could see the tiles in action :-) The tileset is compressed again so windows users need to unpack the file first as Jens decribed. Comments are welcome Best Regards Matthias
Attachment:
grimm.tiles
Description: GNU Zip compressed data
Attachment:
test.lev
Description: Binary data
[tileset] name = grimm icons = Grimm.bmp class0 = 8 class1 = 9 class2 = 10 class3 = 11 class4 = 12 class5 = 13 class6 = 14 class7 = 15 class8 = 16 class9 = 17 # description of tiles # Header. Each tile description must start with it. # [tile] # Terrain class. At least one terrain type must be attached to a tile. # The identifier 'terrain' might appear multiple times to define more # than one terain type. The class id above corresponds to this terrain # types: Class0 = 'plains', class1 = 'forrest', etc. # terrain = 'plains', 'forest', 'mountains', 'trenches', 'rails', # 'shallowwater', 'deepwater', 'shop', 'rough', 'forbidden', # 'road', 'swamp', 'water', 'lake', 'restricted' # # The number of the icon in the image that should represent this tile. # icon = <int> # # The move modifier. Values below -1 will be clipped. This value defines # how much move points are needed to cross this tile. # move = <int> # # The color definition consists of three byte values representing red, # green and blue. This value defines which colour this tile should have # in the map overview. # color = <R, G, B> # # The attack modifier, -20%..+20% # attack = <int> # # The defence modifier, -20%..+20% # defend = <int> # # Grassland [tile] terrain = plains icon = 8 color = 145,144,117 move = 2 attack = 0 defend = 0 [tile] terrain = plains icon = 9 color = 145,144,117 move = 3 attack = 0 defend = 0 [tile] terrain = forest icon = 10 color = 72,100,77 move = 2 attack = 0 defend = 0 [tile] terrain = forest icon = 11 color = 72,100,77 move = 2 attack = 0 defend = 0 [tile] terrain = forest icon = 12 color = 72,100,77 move = 2 attack = 0 defend = 0 [tile] terrain = forest icon = 13 color = 72,100,77 move = 2 attack = 0 defend = 0 [tile] terrain = rough icon = 14 color = 152,145,140 move = 2 attack = 0 defend = 0 [tile] terrain = rough icon = 15 color = 152,145,140 move = 3 attack = 3 defend = 3 [tile] terrain = rough icon = 16 color = 152,145,140 move = 3 attack = 3 defend = 3 [tile] terrain = mountains icon = 17 color = 98,80,61 move = 4 attack = 15 defend = 15 [tile] terrain = mountains icon = 18 color = 98,80,61 move = 4 attack = 15 defend = 15 [tile] terrain = mountains icon = 19 color = 98,80,61 move = 4 attack = 15 defend = 15 [tile] terrain = mountains icon = 20 color = 98,80,61 move = 4 attack = 15 defend = 15 [tile] terrain = mountains icon = 21 color = 98,80,61 move = 4 attack = 15 defend = 15 [tile] terrain = mountains icon = 22 color = 98,80,61 move = 4 attack = 15 defend = 15 # Willow [tile] terrain = plains icon = 23 color = 89,108,95 move = 2 attack = 0 defend = 0 [tile] terrain = plains icon = 9 color = 89,108,95 move = 24 attack = 0 defend = 0 [tile] terrain = forest icon = 25 color = 51,77,75 move = 2 attack = 0 defend = 0 [tile] terrain = forest icon = 26 color = 51,77,75 move = 2 attack = 0 defend = 0 [tile] terrain = forest icon = 27 color = 51,77,75 move = 2 attack = 0 defend = 0 [tile] terrain = forest icon = 28 color = 51,77,75 move = 2 attack = 0 defend = 0 [tile] terrain = rough icon = 29 color = 152,145,140 move = 2 attack = 0 defend = 0 [tile] terrain = rough icon = 30 color = 152,145,140 move = 3 attack = 3 defend = 3 [tile] terrain = rough icon = 31 color = 152,145,140 move = 3 attack = 3 defend = 3 # Desert [tile] terrain = plains icon = 32 color = 178,155,109 move = 2 attack = 1 defend = 1 [tile] terrain = plains icon = 33 color = 178,155,109 move = 2 attack = 1 defend = 0 [tile] terrain = plains icon = 34 color = 142,128,93 move = 2 attack = 0 defend = 0 [tile] terrain = plains icon = 35 color = 107,112,104 move = 2 attack = 0 defend = 0 [tile] terrain = plains icon = 36 color = 165,159,139 move = 2 attack = 0 defend = 0 # Grassland coastline [tile] terrain = shallowwater icon = 37 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 38 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 39 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 40 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 41 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 42 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 43 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 44 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 45 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 46 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 47 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 48 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 49 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 50 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 51 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 52 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 53 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 54 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 55 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 56 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 57 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 58 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 59 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater icon = 60 color = 0,177,197 move = 2 attack = 0 defend = 0 # Sea [tile] terrain = shallowwater icon = 61 color = 0,177,197 move = 2 attack = 0 defend = 0 [tile] terrain = water icon = 62 color = 10,140,163 move = 2 attack = 0 defend = 0 [tile] terrain = deepwater icon = 63 color = 58,100,123 move = 2 attack = 0 defend = 0 [tile] terrain = shallowwater terrain = forbidden icon = 64 color = 0,177,197 move = 2 attack = 0 defend = 0