On Mon, 24 Jan 2005 17:42:02 +0000 Jens Granseuer <jensgr@xxxxxxx> wrote: > On 23.01.2005 21:51, Matthias Grimm wrote: > > I made some progress with my tileset and attached it for review. I > > attached the *.tsrc file as well, because I started to add a file > > description to it that might be useful for others. > > How about adding this information to the wiki? That's what it's > there for. Didn't know that you have a wiki for that. Sorry, but I didn't read all of your internet pages. I will see what I can do. > Also, concerning the last tile in the file, combining "forbidden" > with other terrain is rather pointless. In fact, now that I think > about it, the "forbidden" type should probably be removed > altogether. You get the same effect when you don't declare any > terrain at all... Didn't know what I did excactly here :-) No vehicle should be able to enter the tile and I didn't know how to do this exactly. I thought the terrain option is mandatory, isn't it? > > I also made a demo level so that you could see the tiles in action :-) > If you had also sent the src I could even have checked it out ;-) Comet only saved the *.lev file I sent. I had a second look and exported the level and got the *.src file. I attached it for your information but keep in mind this map should only show the new tiles. > If your intention is to convey a feeling of, hm, bleakness, I'd say > you're doing pretty fine. Some interesting stuff, too. My design uses more decent colors and is intended to look as a aerial photograph. Some of the tiles might not as good as they could do, but for the first approach... > The mountains are really starting to look good. If you manage to > improve them a little more it would be great if you could do some > for the default set as well. What in detail is wrong with the mountains? The single mountain has two peaks and I will change that to a single peak. Also a very big mountain is planned (7 Tiles). In this context you could think a bit about the possibility to place a multi-tile in once in comet. > Some of the transitions look a bit odd to me, and the shallow water > looks really... chemical? I have currently three terrain forms: willow, grassland and desert. Grassland is nearly complete. Willow (the dark green tiles) contains only the basic tiles yet. Desert is more in a experimental state. I haven't designed any special transition tiles yet. The existing ones might be usefull but far from perfect. I picked the color for the shallow water from a holiday picture of a dream beach. If it looked chemical the tourists would have a problem. :-) Matthias
Attachment:
test.src
Description: Binary data