I've attached a small test map.
I wanted to use a destruction trigger to increase research capability:
-Z
Attachment:
destructiontest.lev
Description: Binary data
[mission] name = 0 mapwidth = 10 mapheight = 10 info = 0 skirmish = 1 campaign = 0 campaignname = -1 campaigninfo = -1 players = 1 tileset = default unitset = default [map-raw] 81,80,79,79,38,38,38,65,65,65 80,78,80,78,38,38,38,38,65,38 78,78,79,77,30,30,38,38,65,38 38,80,30,38,30,30,30,38,38,38 38,38,30,30,30,30,30,38,38,38 38,38,38,38,30,30,38,38,38,38 65,38,38,38,30,38,65,38,38,38 66,65,65,38,38,38,38,38,38,30 117,117,65,66,38,38,30,30,30,30 117,117,65,38,38,38,38,38,30,30 [player] name = 1 briefing = 0 fcolor = 254,166,4 bcolor = 86,54,12 [player] name = 2 briefing = 0 fcolor = 0,170,255 bcolor = 2,38,92 [unit] type = Heavy Tanks player = 1 id = 0 pos = 4/6 xp = 6 [unit] type = Scouts player = 2 id = 1 pos = 4/5 size = 2 [unit] type = Scouts player = 2 id = 2 pos = 6/0 size = 2 [event] id = 0 type = sethex player = 1 discard = 0 title = 4 message = 3 trigger = unitdestroyed tunit = Scouts towner = 2 tile = 0 pos = 0/0 [messages(en)] Destruction Test % Player 1 % Player 2 % One of Player 2's Scouts has been destroyed. % Event activated [/messages]