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Undo bug found



Not sure if this has been reported yet, but I noticed that the undo feature doesn't undo building ownership.

In any map with a neutral building, position your infantry where you can enter the building during the next turn. In the next turn, enter the building, then undo the move. The building is still owned by you, but you are free to move your infantry somewhere else on the map.

It's not a huge deal, but does present you with an added and unfair (albeit slight) advantage.