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Re: Debain package for Crimson Fields



Sorry... I'll rephrase a bit, yeah in History line the moving and
attackin was split from the begining, and i know its an old system.  I
was more questioning in the spirit of open source would there be any
problems with me perhaps taking a fork of crimson fields to try and
create such an interface.  If it was ok with yourselves, do you think
such a thing would be possible ? or am I dreaming :)

I would also love to do a roman theam set for Crimson fields too,
Crimson fields is great, but I would love to send legionairs, catapults
and roman gallons against each other :)  ok... maybe I just have an over
active imagination :) especially since I can't even compile 0.4.2, so I
might be jumping the gun a bit :)

On Mon, 2004-07-05 at 21:39 +0200, Marcus Schreiner wrote:
> > I know I need to get up to speed on the coding side of things if I every
> > wanted to do this, but how would you feel if I had a go at splitting the
> > screen in half like the old HL interface ? so you have player 1 in move
> > mode whilst player 2 is in attack mode ? would it be something farily
> > straight forwards to do ? or would it be quite a re-write to come out
> > with that style of interface ?
> 
> Hm, that would mean, that the attack phase of player 1 is at the same time
> as the move phase of player 2. For player 1 the following could happen: he
> moves a tank that was located next to an enemy unit. At the same time,
> player 2 attacks this tank and destroys it. For player 1 it has moved and is
> perhaps blocking the way for other units - although it has already been
> destroyed...
> Perhaps this worked in HL, where they split the moves from the beginning
> into a move and an attacking phase. But I think for Crimson fields this
> should not be implemented afterwards.
> 
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