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Re: Debain package for Crimson Fields



Well since I'm not to hot on the coding side of things, I'll have a go
at a roman tilset for now.  I've done a couple of units, but much more
to do yet.

As for SDL_ttf, well I did try to compile it, but I got an error when
doing the make step, I've put my error on the SDL forum, but I've only
had the one reply, from another user having the same problem and asking
if I had found away to fix it :(  If I can get an SDL_ttf deb package
that should do the trick too, I've gone to debain unstable, but the only
SDL libaries seem to be just the graphic ones... never mind I'll keep
looking :)

On Mon, 2004-07-05 at 16:29 -0400, Dave Fancella wrote:
> On Monday 05 July 2004 03:49 pm, Alan Wilson wrote:
> > Sorry... I'll rephrase a bit, yeah in History line the moving and
> > attackin was split from the begining, and i know its an old system.  I
> > was more questioning in the spirit of open source would there be any
> > problems with me perhaps taking a fork of crimson fields to try and
> > create such an interface.  If it was ok with yourselves, do you think
> > such a thing would be possible ? or am I dreaming :)
> 
> It's GPL, you can do whatever you want, right?  ;)
> 
> > I would also love to do a roman theam set for Crimson fields too,
> > Crimson fields is great, but I would love to send legionairs, catapults
> > and roman gallons against each other :)  ok... maybe I just have an over
> > active imagination :) especially since I can't even compile 0.4.2, so I
> > might be jumping the gun a bit :)
> 
> Compiling 0.4.2:
> 
> The change to SDL_ttf was to support internationalization.  Did you install 
> SDL_ttf?  It was something that changed for 0.4.0, I think, maybe slightly 
> earlier.
> 
> Theme sets:
> 
> I'd like to see a Roman one myself.  ;)
> 
> Dave
> 
> > On Mon, 2004-07-05 at 21:39 +0200, Marcus Schreiner wrote:
> > > > I know I need to get up to speed on the coding side of things if I
> > > > every wanted to do this, but how would you feel if I had a go at
> > > > splitting the screen in half like the old HL interface ? so you have
> > > > player 1 in move mode whilst player 2 is in attack mode ? would it be
> > > > something farily straight forwards to do ? or would it be quite a
> > > > re-write to come out with that style of interface ?
> > >
> > > Hm, that would mean, that the attack phase of player 1 is at the same
> > > time as the move phase of player 2. For player 1 the following could
> > > happen: he moves a tank that was located next to an enemy unit. At the
> > > same time, player 2 attacks this tank and destroys it. For player 1 it
> > > has moved and is perhaps blocking the way for other units - although it
> > > has already been destroyed...
> > > Perhaps this worked in HL, where they split the moves from the beginning
> > > into a move and an attacking phase. But I think for Crimson fields this
> > > should not be implemented afterwards.
> > >
> > > --
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> 
> -- 
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> 
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