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Re: Debain package for Crimson Fields



Alan Wilson wrote:

>Well since I'm not to hot on the coding side of things, I'll have a go
>at a roman tilset for now.  I've done a couple of units, but much more
>to do yet.
>
>As for SDL_ttf, well I did try to compile it, but I got an error when
>doing the make step, I've put my error on the SDL forum, but I've only
>had the one reply, from another user having the same problem and asking
>if I had found away to fix it :(  If I can get an SDL_ttf deb package
>that should do the trick too, I've gone to debain unstable, but the only
>SDL libaries seem to be just the graphic ones... never mind I'll keep
>looking :)
>  
>
Try compat-xxxx programs, I used Fedora Core 1 and Red Hat 9, and have
those packages installed, then I could compile SDL_ttf normally, but,
that is long time (several months) ago, and I can`t be sure that if the
image itself is correct.

It is only an backward-compatibility issue I suppose, shall not be too
hard to be solved.

BTW, I personally look forward to your new tiles very much, variety is
a key I judge how long a game may stay on the hard disk of my machines. :p

Regards.
Brain @ TW

>On Mon, 2004-07-05 at 16:29 -0400, Dave Fancella wrote:
>  
>
>>On Monday 05 July 2004 03:49 pm, Alan Wilson wrote:
>>    
>>
>>>Sorry... I'll rephrase a bit, yeah in History line the moving and
>>>attackin was split from the begining, and i know its an old system.  I
>>>was more questioning in the spirit of open source would there be any
>>>problems with me perhaps taking a fork of crimson fields to try and
>>>create such an interface.  If it was ok with yourselves, do you think
>>>such a thing would be possible ? or am I dreaming :)
>>>      
>>>
>>It's GPL, you can do whatever you want, right?  ;)
>>
>>    
>>
>>>I would also love to do a roman theam set for Crimson fields too,
>>>Crimson fields is great, but I would love to send legionairs, catapults
>>>and roman gallons against each other :)  ok... maybe I just have an over
>>>active imagination :) especially since I can't even compile 0.4.2, so I
>>>might be jumping the gun a bit :)
>>>      
>>>
>>Compiling 0.4.2:
>>
>>The change to SDL_ttf was to support internationalization.  Did you install 
>>SDL_ttf?  It was something that changed for 0.4.0, I think, maybe slightly 
>>earlier.
>>
>>Theme sets:
>>
>>I'd like to see a Roman one myself.  ;)
>>
>>Dave
>>
>>    
>>
>>>On Mon, 2004-07-05 at 21:39 +0200, Marcus Schreiner wrote:
>>>      
>>>
>>>>>I know I need to get up to speed on the coding side of things if I
>>>>>every wanted to do this, but how would you feel if I had a go at
>>>>>splitting the screen in half like the old HL interface ? so you have
>>>>>player 1 in move mode whilst player 2 is in attack mode ? would it be
>>>>>something farily straight forwards to do ? or would it be quite a
>>>>>re-write to come out with that style of interface ?
>>>>>          
>>>>>
>>>>Hm, that would mean, that the attack phase of player 1 is at the same
>>>>time as the move phase of player 2. For player 1 the following could
>>>>happen: he moves a tank that was located next to an enemy unit. At the
>>>>same time, player 2 attacks this tank and destroys it. For player 1 it
>>>>has moved and is perhaps blocking the way for other units - although it
>>>>has already been destroyed...
>>>>Perhaps this worked in HL, where they split the moves from the beginning
>>>>into a move and an attacking phase. But I think for Crimson fields this
>>>>should not be implemented afterwards.
>>>>



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