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Re: system logic fault (moving units into a building)

On Tue, Mar 29, 2005 at 04:35:52PM +0000, Jens Granseuer wrote:
> Now we just need a nice interface design that doesn't take too much space,
> looks good, and works as expected. I'm not really keen on implementing
> drag and drop, though.
> Actually, some kind of hybrid between the two approaches would be great.
> It would be nice to keep the one-dimensional view (the unit list as is)
> and still be able to assign units to transporters. But I probably haven't
> thought about this enough. Not sure if it would work.

I have two ideas, maybe one of them is sensible enough any easy to
implement. One is add buttons to reorder units in base (move up/down,
maybe top/bottom). And for each transport there goes an extra 'unit'
"everything between here and transport gets loaded". Or just everything
between transport and end-of-list gets loaded.

Second is add another window that pops up when transport leaves the
depot, that shows all loadable units and asks to select which ones
should be loaded.

 Waclaw "Torinthiel" Schiller       GG#: 542916, 3073512
   gpg: 0906A2CE fpr: EE3E DFB4 C4D6 E22E 8999  D714 7CEB CDDC 0906 A2CE
 "No classmates may be used during this examination"

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