[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Multi-hex units



I've been pondering multi-hex units (or, more specifically,
twin-hex units, which I think is all we need). I somewhat
stumbled over movement. How is such a unit supposed to move
around a corner? We can't just snap it in half...

I tried to remember how Battle Isle did it, but I think back
then the units simply "jumped" from hex to hex instead of
"gliding" like they do in CF. Which means, they didn't have
this problem...

Thoughts?

Jens