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Multi-hex units
I've been pondering multi-hex units (or, more specifically,
twin-hex units, which I think is all we need). I somewhat
stumbled over movement. How is such a unit supposed to move
around a corner? We can't just snap it in half...
I tried to remember how Battle Isle did it, but I think back
then the units simply "jumped" from hex to hex instead of
"gliding" like they do in CF. Which means, they didn't have
this problem...
Thoughts?
Jens