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Re: Multi-hex units



> In the cool board game Heroscape, multi-hex units move in a way that the
> trailing hex simply follows the leading hex.  FWIW, it also allows either
> hex
> to be the leading or trailing at the start of movement.
> 
> Graphically it may be a bit tricky, since you would have things turning. 
> Doing
> it smoothly would mean you'd need smooth rotations while things were
> shifting
> hexes.

This seems to be the only proper solution for multi-hex units. But I think
this would mean a lot of coding work for Jens.
But I would appreciate multi-hex Battelships :-)