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Re: Multi-hex units



> I suspect that in the vast majority of cases it's not going to be an
> issue.
> I'd like to try without any special provisions first. The second hex
> simply
> follows the first and ends up where it ends up. I'm not sure that turning
> etc.
> is really necessary (and IIRC Battle Isle didn't allow it either). Simple
> is nice.

Okay, but then what do we net multi-hex units for? If you do not have
influence on the second hex field, it will be an obstacle in a battle.
So the big units will need a lot more firepower to balance this
disadvantage.
Perhaps the strike distance of the unit be calculated from both fields?