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Re: gEDA-user: GTKWave on MacOS X



I can't help with OSX, but lbz2 sounds like the bz2 compress utility:

http://sources.redhat.com/bzip2/

Stuart


> 
> I'm trying to run GTKWave on MacOS, but I'm having some installation
> problems.
> 
> When I run the program I get the viewer window, but an error message tell=
> s
> that the .vcd file can't be parsed. I think the problem's origin is
> missing library files. Here's some Warnings after running make.
> 
> /bin/sh ../libtool --mode=3Dlink gcc  -g -O2   -o reader_vcd.la -rpath
> /usr/local/lib/gtkwave -module vcd.lo  -lbz2 -lz
> rm -fr .libs/reader_vcd.la .libs/reader_vcd.* .libs/reader_vcd.*
> 
> *** Warning: This library needs some functionality provided by -lbz2.
> *** I have the capability to make that library automatically link in when
> *** you link to this library.  But I can only do this if you have a
> *** shared version of the library, which you do not appear to have.
> 
> *** Warning: libtool could not satisfy all declared inter-library
> *** dependencies of module reader_vcd.  Therefore, libtool will create
> *** a static module, that should work as long as the dlopening
> *** application is linked with the -dlopen flag.
> 
> I've tried to find information about "lbz2", but doesn't get anything out
> of that. I've also tried to build the package "stand alone" - that is -
> running:
> 
> ./configure --enable-builtin-pixmaps --enable-builtin-readers=3D"vcd"
> 
> Am I missing some libraries? Should I specify a path after "./configure"?
> 
> I've installed gtkwave-2.0.1.0pre5 in /Users/myusername/Library/.
> 
> I'm pretty new to the MacOS/Unix environment, so please be gentle :-)
> 
> /Bjarke
> 
> 
>