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Re: gEDA-user: Open GL survey (for PCB)
sorry for the lame numbers, I'm running our bottom of the line cards ;-)
three machines
PPC 4 core 2.5GHz G5 OS X Leopard ( 10.5.6 )
GeForce 6600 with 256MB RAM
17145 frames in 5.0 seconds = 3429.000 FPS
17626 frames in 5.0 seconds = 3525.200 FPS
18489 frames in 5.0 seconds = 3697.800 FPS
18528 frames in 5.0 seconds = 3705.600 FPS
17073 frames in 5.0 seconds = 3414.600 FPS
name of display: /tmp/launch-JBlvVf/:0
display: /tmp/launch-JBlvVf/:0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_visual_select_group
GLX extensions:
GLX_ARB_get_proc_address, GLX_EXT_import_context, GLX_EXT_visual_info,
GLX_EXT_visual_rating
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce 6600 OpenGL Engine
OpenGL version string: 2.0 NVIDIA-1.5.36
OpenGL extensions:
GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_vertex_blend,
GL_ARB_window_pos, GL_ARB_shader_objects, GL_ARB_vertex_shader,
GL_ARB_shading_language_100, GL_EXT_multi_draw_arrays,
GL_EXT_clip_volume_hint, GL_EXT_rescale_normal,
GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_gpu_program_parameters, GL_EXT_geometry_shader4,
GL_EXT_transform_feedback, GL_APPLE_client_storage,
GL_APPLE_specular_vector, GL_APPLE_transform_hint, GL_APPLE_packed_pixels,
GL_APPLE_fence, GL_APPLE_vertex_array_object,
GL_APPLE_vertex_program_evaluators, GL_APPLE_element_array,
GL_APPLE_flush_render, GL_APPLE_aux_depth_stencil,
GL_NV_texgen_reflection, GL_NV_light_max_exponent, GL_IBM_rasterpos_clip,
GL_SGIS_generate_mipmap, GL_ARB_imaging, GL_ARB_point_parameters,
GL_ARB_texture_env_crossbar, GL_ARB_texture_border_clamp,
GL_ARB_multitexture, GL_ARB_texture_env_add, GL_ARB_texture_cube_map,
GL_ARB_texture_env_dot3, GL_ARB_multisample, GL_ARB_texture_env_combine,
GL_ARB_texture_compression, GL_ARB_texture_mirrored_repeat, GL_ARB_shadow,
GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_occlusion_query, GL_ARB_point_sprite,
GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object,
GL_ARB_pixel_buffer_object, GL_ARB_draw_buffers,
GL_ARB_shader_texture_lod, GL_EXT_compiled_vertex_array,
GL_EXT_framebuffer_object, GL_EXT_texture_rectangle,
GL_ARB_texture_rectangle, GL_EXT_texture_env_add, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_lod_bias,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_stencil_wrap,
GL_EXT_texture_filter_anisotropic, GL_EXT_secondary_color,
GL_EXT_blend_func_separate, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
GL_EXT_depth_bounds_test, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_sRGB,
GL_EXT_blend_equation_separate, GL_EXT_texture_mirror_clamp,
GL_EXT_packed_depth_stencil, GL_APPLE_flush_buffer_range,
GL_APPLE_ycbcr_422, GL_APPLE_vertex_array_range, GL_APPLE_texture_range,
GL_APPLE_float_pixels, GL_ATI_texture_float, GL_ARB_texture_float,
GL_ARB_half_float_pixel, GL_APPLE_pixel_buffer, GL_APPLE_object_purgeable,
GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2,
GL_NV_blend_square, GL_NV_texture_shader, GL_NV_texture_shader2,
GL_NV_texture_shader3, GL_NV_fog_distance, GL_NV_depth_clamp,
GL_NV_multisample_filter_hint, GL_NV_fragment_program_option,
GL_NV_fragment_program2, GL_NV_vertex_program2_option,
GL_NV_vertex_program3, GL_ATI_texture_mirror_once,
GL_ATI_texture_env_combine3, GL_ATI_separate_stencil,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x24 24 tc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x25 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x26 24 tc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x28 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x29 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x2a 24 dc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x2b 24 dc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
Intel mac book pro, 3 generations old, OS X Leopard ( 10.5.6 )
dual core 2.2GHz, geforce 8600M GT with 128MB RAM
14384 frames in 5.0 seconds = 2876.800 FPS
10713 frames in 5.0 seconds = 2142.600 FPS
10852 frames in 5.0 seconds = 2170.400 FPS
11032 frames in 5.0 seconds = 2206.400 FPS
10954 frames in 5.0 seconds = 2190.800 FPS
11005 frames in 5.0 seconds = 2201.000 FPS
This one could probably do better if I quit the running applications...
name of display: /tmp/launch-nVHDAv/:0
display: /tmp/launch-nVHDAv/:0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_visual_select_group
GLX extensions:
GLX_ARB_get_proc_address, GLX_EXT_import_context, GLX_EXT_visual_info,
GLX_EXT_visual_rating
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce 8600M GT OpenGL Engine
OpenGL version string: 2.0 NVIDIA-1.5.36
OpenGL extensions:
GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_vertex_blend,
GL_ARB_window_pos, GL_ARB_shader_objects, GL_ARB_vertex_shader,
GL_ARB_shading_language_100, GL_EXT_multi_draw_arrays,
GL_EXT_clip_volume_hint, GL_EXT_rescale_normal,
GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_gpu_program_parameters, GL_EXT_geometry_shader4,
GL_EXT_transform_feedback, GL_APPLE_client_storage,
GL_APPLE_specular_vector, GL_APPLE_transform_hint, GL_APPLE_packed_pixels,
GL_APPLE_fence, GL_APPLE_vertex_array_object,
GL_APPLE_vertex_program_evaluators, GL_APPLE_element_array,
GL_APPLE_flush_render, GL_APPLE_aux_depth_stencil,
GL_NV_texgen_reflection, GL_NV_light_max_exponent, GL_IBM_rasterpos_clip,
GL_SGIS_generate_mipmap, GL_ARB_imaging, GL_ARB_point_parameters,
GL_ARB_texture_env_crossbar, GL_ARB_texture_border_clamp,
GL_ARB_multitexture, GL_ARB_texture_env_add, GL_ARB_texture_cube_map,
GL_ARB_texture_env_dot3, GL_ARB_multisample, GL_ARB_texture_env_combine,
GL_ARB_texture_compression, GL_ARB_texture_mirrored_repeat, GL_ARB_shadow,
GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_occlusion_query, GL_ARB_point_sprite,
GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object,
GL_ARB_pixel_buffer_object, GL_ARB_draw_buffers,
GL_ARB_shader_texture_lod, GL_EXT_compiled_vertex_array,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_texture_rectangle,
GL_ARB_texture_rectangle, GL_EXT_texture_env_add, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_lod_bias,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_stencil_wrap,
GL_EXT_texture_filter_anisotropic, GL_EXT_secondary_color,
GL_EXT_blend_func_separate, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
GL_EXT_depth_bounds_test, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_sRGB,
GL_EXT_blend_equation_separate, GL_EXT_texture_mirror_clamp,
GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform,
GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_EXT_draw_buffers2,
GL_APPLE_flush_buffer_range, GL_APPLE_ycbcr_422,
GL_APPLE_vertex_array_range, GL_APPLE_texture_range,
GL_APPLE_float_pixels, GL_ATI_texture_float, GL_ARB_texture_float,
GL_ARB_half_float_pixel, GL_APPLE_pixel_buffer, GL_APPLE_object_purgeable,
GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2,
GL_NV_blend_square, GL_NV_texture_shader, GL_NV_texture_shader2,
GL_NV_texture_shader3, GL_NV_fog_distance, GL_NV_depth_clamp,
GL_NV_multisample_filter_hint, GL_NV_fragment_program_option,
GL_NV_fragment_program2, GL_NV_vertex_program2_option,
GL_NV_vertex_program3, GL_ATI_texture_mirror_once,
GL_ATI_texture_env_combine3, GL_ATI_separate_stencil,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x24 24 tc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x25 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x26 24 tc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x28 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x29 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x2a 24 dc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x2b 24 dc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
1400 frames a second on first generation mac book air with the
embedded intel graphic chip, second generation should stomp this
number with it's nvidia chipset. this system should be your most
limited graphics macintosh client, along with the mac mini.
name of display: /tmp/launch-AYjjsb/:0
display: /tmp/launch-AYjjsb/:0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_visual_select_group
GLX extensions:
GLX_ARB_get_proc_address, GLX_EXT_import_context, GLX_EXT_visual_info,
GLX_EXT_visual_rating
OpenGL vendor string: Intel Inc.
OpenGL renderer string: Intel GMA X3100 OpenGL Engine
OpenGL version string: 1.2 APPLE-1.5.36
OpenGL extensions:
GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_vertex_blend,
GL_ARB_window_pos, GL_ARB_shader_objects, GL_ARB_vertex_shader,
GL_ARB_shading_language_100, GL_EXT_multi_draw_arrays,
GL_EXT_clip_volume_hint, GL_EXT_rescale_normal,
GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_gpu_program_parameters, GL_EXT_geometry_shader4,
GL_EXT_transform_feedback, GL_APPLE_client_storage,
GL_APPLE_specular_vector, GL_APPLE_transform_hint, GL_APPLE_packed_pixels,
GL_APPLE_fence, GL_APPLE_vertex_array_object,
GL_APPLE_vertex_program_evaluators, GL_APPLE_element_array,
GL_APPLE_flush_render, GL_APPLE_aux_depth_stencil,
GL_NV_texgen_reflection, GL_NV_light_max_exponent, GL_IBM_rasterpos_clip,
GL_SGIS_generate_mipmap, GL_ARB_texture_env_crossbar,
GL_ARB_texture_border_clamp, GL_ARB_multitexture, GL_ARB_texture_env_add,
GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3,
GL_ARB_texture_env_combine, GL_ARB_texture_compression,
GL_ARB_texture_mirrored_repeat, GL_ARB_shadow, GL_ARB_depth_texture,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_occlusion_query, GL_ARB_point_sprite,
GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object,
GL_ARB_pixel_buffer_object, GL_ARB_draw_buffers,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit,
GL_EXT_texture_rectangle, GL_ARB_texture_rectangle,
GL_EXT_texture_env_add, GL_EXT_blend_color, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_texture_lod_bias, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_stencil_wrap, GL_EXT_texture_filter_anisotropic,
GL_EXT_separate_specular_color, GL_EXT_secondary_color,
GL_EXT_blend_func_separate, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_sRGB, GL_EXT_blend_equation_separate,
GL_EXT_packed_depth_stencil, GL_APPLE_flush_buffer_range,
GL_APPLE_ycbcr_422, GL_APPLE_vertex_array_range, GL_APPLE_texture_range,
GL_APPLE_pixel_buffer, GL_APPLE_object_purgeable, GL_NV_blend_square,
GL_ATI_texture_env_combine3, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x24 24 tc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x25 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x26 24 tc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x28 24 dc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x29 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x2a 24 dc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x2b 24 dc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
Steve
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