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Re: gEDA-user: .sch primitive ordering [was: Collaborative Development of Boards]



On Monday 17 Jan 2011 12:17:50 Karl Hammar wrote:
> Tibor:
> ...
>
> > Maybe I oversimplify it, but I still suggesting having UUIDs. Long
> > random numbers, like 256 bits, stored in hex. Whenever a new object
> > appears, generate a new one. Whenever an object is transformed, keep the
> > UUID. When saving, order objects numerically by UUID (within each level,
> > if the save file is not flat).
>
> ...
>
> Thoose UUID might not be what a person that edit thoose files by hand
> wants.

Yes, it's often useful that the file-format makes it trivial to copy and paste 
bits of schematic around.  I like it.

                              Peter

-- 
Peter Brett <peter@xxxxxxxxxxxxx>
Remote Sensing Research Group
Surrey Space Centre



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