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Re: gEDA-user: .sch primitive ordering [was: Collaborative Development of Boards]
Tibor:
...
> Maybe I oversimplify it, but I still suggesting having UUIDs. Long
> random numbers, like 256 bits, stored in hex. Whenever a new object
> appears, generate a new one. Whenever an object is transformed, keep the
> UUID. When saving, order objects numerically by UUID (within each level,
> if the save file is not flat).
...
Thoose UUID might not be what a person that edit thoose files by hand
wants.
Regards,
/Karl Hammar
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