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Re: gEDA-user: Newbie questions



On Sat, 05 Jul 2008 19:04:52 +0200
Johannes Bauer <dfnsonfsduifb@xxxxxx> wrote:

> John Coppens schrieb:
> 
> >> 1. How can I highlight a complete net in gschem? I have mostly stuff 
> >> like http://bildrian.de/n/b/c3c0ce767ca5d198.png this - when I want
> >> to find out where exactly PA2 goes, I have to manually follow each
> >> piece of network, which is kind of annoying.
> > 
> > According to 
> > http://article.gmane.org/gmane.comp.cad.geda.user/12275
> > it's not yet possible
> 
> Oh, this is quite unfortunate, since that would be an interesting 
> feature. Since the article you quoted was posted one year ago I believe 
> that there are no attempts on implementing that either, are there?

Not that I'm aware of

> >> 2. I love the keyboard shortcuts, they make design really efficient
> >> when you got used to. One thing that annoys me, however, is that nets
> >> are started with "n", but when you're finished, you have to hit
> >> "Escape". This is a long way from the "n". Can I remap it so that
> >> finishing networks can be done with, say "b"?
> > 
> > Right click will stop the current net, and left-click will restart the
> > net (i.e. gschem remains in 'net' mode)
> 
> What I meant was the following: You draw a net, which is quite long and 
> has many corners. In the last step you misclick. Then you have to 
> right-click, Ctrl-Z, left click the last point, left click the correct 
> point, right click again.
> 
> It would be nice if, after the misclick you'd hit, for example "b"
> which would revert the last network leg and still stay in network
> drawing mode (e.g. that you do not have to left click the last point
> again). I guess this isn't possible then?

Why? If you draw a net, Ctrl-Z immediately deletes to the previous
clicked point. No strange extra clicks?

 >> 4. When moving vertecies which are connected to two networks (e.g. a 
> >> corner somewhere), how can it be done that *both* endpoints of the
> >> net in question are moved? Currently when I move a point it first
> >> moves the vertex from the first part, disconnecting the network.
> >> Then I have to manually also pull the second one there.
> > 
> > If you drag the center (not the endpoints) of a segment, it'll move
> > entirely (remaining connected to the net). I'm not sure what you
> > mean...
> 
> This is true. However, suppose I have the following constellation:
> 
> http://bildrian.de/n/b/975ae00f165bc4ee.png
> 
> Now I'm moving the rectifier to the lower left. No matter what legs I 
> select together with the rectifier, I'll always end up having to fix
> one or two vertices, in this case two:
> 
> http://bildrian.de/n/b/84c98f67a293d55d.png
> 
> Therefore it'd be nice if the vertices of both leg nets could be moved 
> simultaniously. I don't see any point on why it would make sense to rip 
> the network apart upon movement of a vertex.

Make a selection which includes the net lines + the rectifier and you can
move them all together. Of course there will be situations where you will
have to touch up some nodes, particularly if you want to move diagonally.
But even that, you can do with two different selections.

John



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