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Re: gEDA-user: Reinventing the wheel

Hi guys,

That's not true at all John. Have you ever heard/seen a program called
Alias Wavefront Maya? It used to be from Silicon Graphics, but they
sold it to Autodesk a couple of years ago.

A program for 3D CGI which has quite an innovative popup menu system
with something called hotboxes and cardinal menus (the one shown
bellow). 200% productive, and much better than anyother
existing/deployed nowadays:


and driven from MEL (sort of an intepreted c languaje they roled for
the purpose of scripting such a huge program). Believe me, you
wouldn't even think it is scripted because they didn't abuse of it,
yet it lets such menu system be 10 times more powerful!

I do share many of your points Russell, while I'm happy (still) using
geda. It seems to me is going somewhere I don't really want to be in a

I've got almost done a c-library I wrote implementing this menu
systems for my own programs. Haven't looked at it for a time, but it
could work with gtk or other toolkits as long as they allow low level
event handling.

Anyways, if you are really going for it, and are going to use old'good
c, I'll be pleased to hear your thoughts and cooperate.


On 17/05/2011, John Doty <jpd@xxxxxxxxx> wrote:
> On May 17, 2011, at 9:56 AM, Russell Shaw wrote:
>> Most guis hide what they do. I believe in them showing the commands they
>> send internally as a script would (or atleast have the option to show
>> that)
>> so the user can paste the commands into an external file if needed.
> I've done GUIs that wrap scripts, but it only works in very simple, shallow
> cases. An API that supports GUI well is very different from an API that
> supports scripting well.
> John Doty              Noqsi Aerospace, Ltd.
> http://www.noqsi.com/
> jpd@xxxxxxxxx
> _______________________________________________
> geda-user mailing list
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