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Re: gEDA-user: troubles with new snap-to-pad behavior



> 1)  Shift as the override mechanism conflicts with shift for other uses.
> Eg you want to use shift to change the line drawing behavior and then you
> can't snap to pads.  Or you want to paste a buffer without snapping to
> the pad, so you hold down shift and oops, that replaces the component!

Doh!  I suppose we could use some alternate modifier (ctrl?)  but
perhaps we just need to make it a setting instead.

> 2) This was always true, but is much more noticable now: When you're
> dragging some things, you don't really want to snap to pins and
> pads.  Eg if you want to slightly move a TANT_D capacitor, you pick
> it up, move it slightly, and oops, you just snapped to the pad of
> the very cap you're moving.  The snap should at least ignore the
> moving part.

I noticed that myself.  I agree that snap-to-myself is bad.


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