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Re: gEDA-user: troubles with new snap-to-pad behavior
> 1) Shift as the override mechanism conflicts with shift for other uses.
> Eg you want to use shift to change the line drawing behavior and then you
> can't snap to pads. Or you want to paste a buffer without snapping to
> the pad, so you hold down shift and oops, that replaces the component!
Doh! I suppose we could use some alternate modifier (ctrl?) but
perhaps we just need to make it a setting instead.
> 2) This was always true, but is much more noticable now: When you're
> dragging some things, you don't really want to snap to pins and
> pads. Eg if you want to slightly move a TANT_D capacitor, you pick
> it up, move it slightly, and oops, you just snapped to the pad of
> the very cap you're moving. The snap should at least ignore the
> moving part.
I noticed that myself. I agree that snap-to-myself is bad.
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