[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: gEDA-user: pcb: C-in-a-circle copyright?
PolyFonts -- that's what I was thinking of.
http://gameprogrammer.com/polyfonts/polyfonts.html
Has stroke, outline, and polygon fonts available under various licenses.
Seems to me that the stroke fonts and associated API should be
relatively easy to integrate. The polygon fonts are made up of a mesh of
triangles and would scale very nicely, but that would require a new
primitive in PCB.
-dave
DJ Delorie wrote:
>> what about making the math routines to make the proper vectors in
>> gerbers?
>>
>> i doubt that bezier curves are supported but breaking them down to
>> arc's and lines should not be too difficult.
>
> If anyone wants to play with this, just use the math to produce
> default_font. You have to simulate curves with line segments, though.
>
>
> _______________________________________________
> geda-user mailing list
> geda-user@xxxxxxxxxxxxxx
> http://www.seul.org/cgi-bin/mailman/listinfo/geda-user
>
>
_______________________________________________
geda-user mailing list
geda-user@xxxxxxxxxxxxxx
http://www.seul.org/cgi-bin/mailman/listinfo/geda-user