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Re: gEDA-user: PCB+GL resistor p0rn



3D renderings of through-hole components is great and all, but this IS
2010, anyone still using through-hole stuff can just use Fritzing or
something. How about adding relevant features to PCB, like boolean
operations on copper pours that aren't a hack or ... hey, who am I
kidding.

-tc

On Sat, Nov 20, 2010 at 11:18 AM, Peter Clifton <pcjc2@xxxxxxxxx> wrote:
> On Sat, 2010-11-20 at 03:00 +0100, kai-martin knaak wrote:
>> Peter Clifton wrote:
>>
>> >  when PCB+GL+3D lands and users start creating models).
>>         ^^^^^^^^^
>> I'd love to see PCB+GL enter the main repo rather than wait until
>> 3D is mature enough, too.
>
> I've been slowly tinkering with stabilising the code and heading in that
> direction. One of the big jobs I've been putting off is cleaning up the
> polygon rasterisation code I stole from cairo, moving it into its own
> namespace and fixing up some gross API kludges I made.
>
> The other nuisance is that the nice fast pixel shader based rendering
> I've been using and enjoying recently will not necessarily work for
> everyone. I have to write some tests to check what functionality is
> available - and (if I feel charitable!), write some fall-backs ;).
>
>
> --
> Peter Clifton
>
> Electrical Engineering Division,
> Engineering Department,
> University of Cambridge,
> 9, JJ Thomson Avenue,
> Cambridge
> CB3 0FA
>
> Tel: +44 (0)7729 980173 - (No signal in the lab!)
> Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)
>
>
>
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