Levente wrote:
I've tested this clipping toy for a while. I think the best thing
would be if there was a way to recalculate dead areas; hence for
example, if you add a via in a dead area, and in the other side if
there is some GND present, the area can be again filled. So somehow
it should be dynamic. Or it would be nice to have a menu item like
"Recalculate polygons" or something like this.
I think you should morph the polygon into its pieces, then use the
f-key to highlight those that are connected. If you are able to
connect the others, then keep them or delete them if you can't get
them connected.
The advantage of this is that you don't have to constantly re-compute
the one huge polygon with its hundred thousand verticies. It will make
working with, and re-loading the design much faster while still
accomplishing everything you want.
h.
_______________________________________________
geda-user mailing list
geda-user@xxxxxxxxxxxxxx
http://www.seul.org/cgi-bin/mailman/listinfo/geda-user