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gEDA-user: PCB polygon & rectangle practicalities
In fooling with various practice layouts (partial layouts, actually) I
think I have the basics of polygons and rectangles sorted out. Now I'm
wondering about the practicalities is adjoining poly's.
Here is the situation: In my design, there wants to be a polygon patch
of analog ground that will have nothing routed through it, although
there will be a few clearance vias and thermal-relief joined vias. This
polygon will be on the solder side (2 sided design) and will be an
island in what I hope will be a fairly continuous chunk of digital
ground plane, although I'm planning the solder side as my Y-axis routing
layer, so there will be lots of traces cleared out through it.
Anyway the point is, while the analog ground patch is easy to draw as a
poly, the digital ground wants to be a simple rectangle with an island
in it. I presume that the best way to make that happen is to lay down
the AGND poly, and then draw several rectangles/poly's for GND until the
composite is the shape I want. So... do I need to overlap the GND
poly's so that they will join up? Or can I just turn on the grid and
draw to the snaps and count on "touching" to be enough to actually join
them? Are there some gotcha's here that I haven't thought of that I am
going to trip over? Manufacturability issues?
-dave
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