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Re: [kidsgames] Fw: Re: KGB v.0.0.1
On Fri, 1 Oct 1999, Doug Loss wrote:
> Jeff and I have been corresponding off-list about this a bit due to my not
> getting my replies to the list. Here's what I'm thinking about for a search for
> development candidates for KGB.
:)
>
> First, let's list all the features our ultimate engine would have, probably
> categorized as must have, ought to have, and would be nice to have.
>
Must have:
ability to define match/sync pictures, sounds, and text.
ability for game creator to simple make a few pre designed choices
to have a PLAYABLE game within a few minutes to an hour.
ability to quickly add content to the databases from which the
games are pulling their content.
ability to make a story outline that can then pull data from the
database to complete it.
ability to score actions so that statistics can be gathered on
right/wrong, etc.
Ought to have:
text to speech
multiple players in the game
Nice to have:
lot's of backing from corporations with lots of money ;)
I'm sure there is more this is just to get the ball rolling.
> Once we narrow the search down we can ask individual members of the list to
> take a more detailed look at one or another of the candidates and give us a feeling
> about how good a fit it would be to our needs. How does that sound?
sounds good.
>
> If everyone agrees with this approach, let's brainstorm our KGB (Kids Game
> Builder, but I like the initials) feature set.
>
>
Didn't notice the initials before and I'm not sure I actually like them,
but oh well.....
Sincerely,
Jeff Waddell
jeff@smluc.org
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