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Re: LGDC news
My suggestion to this topic is that we accept game submissions in the
Short description of the content, and the technology included
So we do not make all those announcements (I changed one line of
code), but the developers who want need answers for their technical
problems can have a look which projects are currently around, so that
he can look through all projects that might have answers.
So my idea is that every Linux Game developer, who starts with a
project, announces that project once, and only updates that entry, if
something very important changes, like the homepage adress, but that
should not generate a announcement (or should it? I don´t know)
Now to the libraries:
Not every piece of code fits into a library. If I look at my Dialog
system, then I see that it is´nt useable as a library, because it has
to be modified a lot for every game, that wants to use it, simply
because every game environment is very different from the next one,
so makeing it a library is useless, in my opinion.
The next thing (that was already said) is that we would have billions
of libraries that are somehow useless, because they are incompatible.
That´s why I think that everyone should announce when he starts with
a project, that there are not several projects doing something very
similar. (We should create a system that the developers that should
recognize each other really recognize each other. )
And to the article idea ... I like that idea very much. Every author
of a piece of code, of which he thinks that it is something very
important and useful for others, should write an article about it.
"Have you written an article today?"
Just my 5 Groschen.
~ Philipp Gühring firstname.lastname@example.org
~ http://www.futureware.at/ ICQ UIN: 6588261
~ Mir sind leider die Signaturen ausgegangen.
~ Anregungen werden gerne entgegengenommen.
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