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Re: simple 3d modeler
On Thursday 14 April 2005 16:20, Steve Baker wrote:
> Jorrit Tyberghein wrote:
> > Francesco Orsenigo wrote:
> >> What's the simplest 3d modeler available for Linux?
> >> I need to create and export in a very simple format static models made
> >> of textured triangles.
> >> What's the best and easier tool to do this?
> > Best = Blender IMHO
> > Easiest = not Blender :-)
> The modeller I've been using is a closed source product called 'AC3D'.
> it costs $60 - but it is REALLY easy to use.
It's a shame that there's no free modeller that can be called "easy to use"
yet. My own work on a modelling tool hasn't come to any usable results yet,
either. Hey, I'd *really* love to put a plug here, but not being able to do
so after more than two years is quite frustrating :-/. Oh well, I'm working
on it ;-)
> Blender is an odd program. Whilst it's undoubtedly very capable - and
> OpenSourced, it has the weirdest user interface you'll ever see. It's
> quite hard to learn - but there ARE a ton of books, online tutorials,
> README's and a complete downloadable narrated video course.
> But blender is one of those things that you either "get" or you don't
> get. People who 'get' it completely fall in love with it and will
> swear up and down that the blender interface is in fact very clever
> and ergonomic. People who "don't get it" find the darned thing
> exceedingly hard to use - impossible to remember and just generally
> I'm one of the latter group. :-(
> I'd really like to love blender - and I fully acknowledge that it's
> a great tool (for those who 'get it'). However, I've watched all the
> videos, done all of the tutorials, bought (and read) two different
> books and contributed $100 to the fund that bought the source code
> and released it as OpenSource ... and STILL I couldn't tell you how
> to build anything with it...and I'm a 3D graphics professional - I
> know half a dozen other 3D modelling tools.
> If you are one of the people who are genetically predisposed to
> hating blender, give up. If you are one of the lucky ones who
> gets it - then use it and love it because it *is* a good tool
> for you.
Yes, I think I know how you feel. Although I have gotten a grip on blender by
now (well, mostly at least) there's a share of programs I haven't mastered
yet, either. But it wouldn't be fair to not mention that blender has had a
couple of face liftings in recent years which help a lot with getting into
Blender, although the UI is sometimes still obscure or even non-existent.
Some features that are clearly there still are only accessible through
(sometimes obscure) key combos.
Even worse, a good portion of the blender community is very reluctant to
change. As it is the UI provides a very streamlined workflow to those who
truely have mastered this program and with every change to the interface
these masters show a fear that their productivity could be hurt - and they do
so quite loudly in my oppinion. And I haven't yet talked about how the UI
structure directly provides the program structure for the internals...
Anyway, blender *is* the most powerful 3D tool there is at the moment.
PS: remind me to get usability right on Moonlight, once I can get to that part
- in a decade or so ;-)