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Re: Project Compatibility

Dean Giberson wrote:

>> It's not about standardizing games. It's about defining the minimum set of
>> common code etc to make code from different Projects interoperable, e.g. so
>> So no Standardization on the implementation, but on a specific part of the
>> interface.
>More like a common API design spec? So future API designers could easily pick
>it up and go?

Its goal is to make code from different projects interoperable, so that
game developers can freely choose what code from which projects they want
to use.
The comon code will be e.g. a common event mechanism, so that you simply
can write

connect (ppGameSpace.Bighouse.Crashed, GAMESound.BigBang ());


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