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Re: libmikmod woes..
Mark Collins wrote:
>
> I mean, do my own transformations, texture mapping and rendering, own
> depth sorting, HSV etc etc
WHAT! Your applications would end up running only in software, even
the crappiest 3D card will run ten times faster.
> Maybe when there is more support for HW acceleration under Linux I'll use
> it, but until then, current APIs just don't cut the mustard.
Well, there is now Mesa support for four out of the five remaining 3D
chip
manufacturers - with the fifth coming REAL SOON NOW.
I think you can stop worrying. OpenGL/Mesa is here to stay.
My game was implemented on Voodoo-1 and runs on
Voodoo-2,Rush,Banshee,Voodoo-3,
G200,G400,Permedia-2,TNT,TNT-2,Rage....it doesn't run on Intel 3D chips
- but
they are now out of the business. That doesn't leave many others
(GLINT).
--
Steve Baker http://web2.airmail.net/sjbaker1
sjbaker1@airmail.net (home) http://www.woodsoup.org/~sbaker
sjbaker@hti.com (work)