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RE: Need help with sdks.

Oddly enough, I agree wholeheartedly with Jan.

Having come from the 3D game development world, I've seen how much work it
is to do a 3D game well. If your game lends itself well to a 2D environment,
by all means, go 2D. Obviously, if you're doing a first-person shooter, go
3D, but I'd rather see people spend more time on the gameplay and less on
the graphics.

Just my personal preference....

Rick Genter
Director, Software Development
iBasis, Inc.


> -----Original Message-----
> From: Jan Ekholm [mailto:chakie@infa.abo.fi]
> Sent: Tuesday, August 31, 1999 8:49 AM
> To: linuxgames@sunsite.auc.dk
> Subject: Re: Need help with sdks.
> On Mon, 30 Aug 1999, Pedro Medeiros wrote:
> >I started programming my RPG for Linux, but I still
> >haven't figured out what lib I should use. Reading some
> >messages from this list, I realized that, although it's a
> >2D RPG, a 3D SDK would make the job much easier,
> >because I could use opengl/glide hardware support and
> >still scale, rotate, alpha-blend etc. How bad would this
> >game look if I try to run it without hardware acceleration?
> Using 3D where 2D would suffice is plain overkill and makes 
> the project
> several orders of magnitude less likely to ever be 
> finished... I'd go for
> simple 2D presentation using simple icons and instead making sure the
> actual game-engine and logic works ok. Design it so that the 
> graphics are
> in a clearly separated subsystem, basically just 'viewing' 
> the game scene,
> and use a simple but flexible interface between the gfx 
> subsystem and the
> game-engine. That makes it easy to replace the 2D engine with 
> a fullblown
> 3D engine when the time is right.
> ---------------------+----------------------------------------
> --------------
>  Jan 'Chakie' Ekholm |    CS at Åbo Akademi University, Turku, Finland
>     Linux Inside     | I'm the blue screen of death, no-one 
> hears you scream