[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: Need help with sdks.
Oddly enough, I agree wholeheartedly with Jan.
Having come from the 3D game development world, I've seen how much work it
is to do a 3D game well. If your game lends itself well to a 2D environment,
by all means, go 2D. Obviously, if you're doing a first-person shooter, go
3D, but I'd rather see people spend more time on the gameplay and less on
Just my personal preference....
Director, Software Development
> -----Original Message-----
> From: Jan Ekholm [mailto:firstname.lastname@example.org]
> Sent: Tuesday, August 31, 1999 8:49 AM
> To: email@example.com
> Subject: Re: Need help with sdks.
> On Mon, 30 Aug 1999, Pedro Medeiros wrote:
> >I started programming my RPG for Linux, but I still
> >haven't figured out what lib I should use. Reading some
> >messages from this list, I realized that, although it's a
> >2D RPG, a 3D SDK would make the job much easier,
> >because I could use opengl/glide hardware support and
> >still scale, rotate, alpha-blend etc. How bad would this
> >game look if I try to run it without hardware acceleration?
> Using 3D where 2D would suffice is plain overkill and makes
> the project
> several orders of magnitude less likely to ever be
> finished... I'd go for
> simple 2D presentation using simple icons and instead making sure the
> actual game-engine and logic works ok. Design it so that the
> graphics are
> in a clearly separated subsystem, basically just 'viewing'
> the game scene,
> and use a simple but flexible interface between the gfx
> subsystem and the
> game-engine. That makes it easy to replace the 2D engine with
> a fullblown
> 3D engine when the time is right.
> Jan 'Chakie' Ekholm | CS at Åbo Akademi University, Turku, Finland
> Linux Inside | I'm the blue screen of death, no-one
> hears you scream