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Re: Game Logic, scripting, adventure games

On Mon, 7 Aug 2000, [iso-8859-2] Jiri Svoboda wrote:

> Let's not consider using an existing scripting language.
> We're doing a new language, we can make it look in any way we like.
> What are the benefits?

It's VERY easy to save and load games in progress...no information gets lost
because it's all in one place (maybe one chunk of memory for variables + one
for stack, depending on the interpreter). Here I mean not a direct
interpreter, but a bytecode compiler with a VM.


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