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Re: OpenGL resolutions




> > Or, you could play it safe and use XF86VidModeSwitchToMode() (see man
page)
>
> Isn't that an XF86 specific call?
>
> How about using SDL instead - or does it require XF86 as well?

Well, GLX was mentioned several times, so I'm assuming Katie is using
XF86...

(but then, assumptions are the mother of all fuckups)

Mark 'Nurgle' Collins
Developer Support - Codeplay Ltd.
http://www.codeplay.com