[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: OpenGL resolutions



> On Thu, 16 Aug 2001, Mark Collins wrote:
> 
> > ----- Original Message -----
> > From: "Katie Lucas" <katie@fysh.org>
> > To: <linuxgames@sunsite.dk>
> > Sent: Thursday, August 16, 2001 2:02 PM
> > Subject: Re: OpenGL resolutions
> > 
> > 
> > <snippety snip>
> > 
> > > So what I probably want to be doing is to ask GLX what the render can
> > > do and how much ram it's got, ask X11 what modes it can do, mix and
> > > mash that lot up and pick something appropriate for the window size.
> > >
> > > And if the renderer is software, then I can just open either a 320x200
> > > and let the user resize it or let the user spec it on the CLI or open
> > > whatever they left it at last time they played..
> > 
> > Or, you could play it safe and use XF86VidModeSwitchToMode() (see man page)
> 
> Isn't that an XF86 specific call?
> 
> How about using SDL instead - or does it require XF86 as well?

Linking in the whole of SDL to use one function call is a Bit
Excessive. And I was under the impression SDL required X11 running on
Linux...