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Re: what about TSR and GPL
> That's why I offered to help with the rules of anyone wanting to
> create a non-clone RPG system. Besides all of the most famouse games were
> in some way quite unique and there for attracted a following.
But there is no need to reinvent the wheel.
Gurps is almost like the GPL of roleplaying. It's a cheap and easy system
to use. I'd be willing to bet that you could use their roleplaying system
to do what you want. What I'm talking about here is dice/hits/etc.
If anyone has ever played the early versions of Twilight 2000 you'll know
what I mean by complicated dice rolling. You don't want something that
complicated and I think the gurps system might be what you want.
I've also been involved with roleplaying type stuffs for a long long time
both on computer and off and I'm willing to help you flush out the
rules/dice rolls if you want. kinda nostalgic actually. :-)
> I will be more than happy to help in the development of a game and
> I am quite good at rules. But trying to emulate a commercial game is
> probably a bad idea. Wizards of the Coast has sued almost every one of the
> other tradeable card games and has won serveral times as the have a
> pattent on several key concepts like tapping mana. :)
I'd like to say that I have a proto type deck of card right here on my
desk. 'uno the gathering' complete with Red Hat backs and developer key
magic the gathering.... bah.