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Re: opengl and textures
It works, but with a different texture, loaded in the same way.
Does the problem texture have the right constraints for an
OpenGL texture? i.e. does it have power-of-two widths and
heights (ie. 16x64) and other card-specific constraints?
(Many older cards limit textures to max 256x256, some
also choke on anything more than a 1:8 aspect ratio, etc.)
You can check whether these parameters are correct for a
particular OpenGL implementation by using a proxy texture
(target GL_PROXY_TEXTURE_2D) with glTexImage2D (see the
Adam D. Moss . ,,^^ email@example.com http://www.foxbox.org/ co:3
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