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Steve Baker wrote:

> > If those operations would be fast enough without 3D hardware, I'd do all
> > of my 2D and 3D work with OpenGL! :-)
> They aren't fast enough (well, not for anything *significant*) unless
> you have hardware 3D.
> The math that OpenGL uses to render textured polygons is *WAY* more
> generalised than you need for rendering sprites (even scaled, rotated,
> translucent ones).  Hence, using *SOFTWARE* OpenGL to draw sprites is
> really wasteful of CPU cycles.  On the other hand, if you have hardware
> to do it - who cares?

Note that I have the intention of doing an OpenGL backend for those
people who *do* have hardware accelerated 3D, but later on, it isn't a

Pierre Phaneuf
Ludus Design, http://ludusdesign.com/
"First they ignore you. Then they laugh at you.
Then they fight you. Then you win." -- Gandhi