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RE: Where do I begin?



Actually, I'm up for suggestions on that too.  It is a project to learn how to completely 
make a game.  I've heard the CS engine is better with FPS games, so I chose 
that.  I also would like to incorporate multiplayer support (since any major game 
these days does).  I've simply got two goals at this point, learning and a nice playable 
game at completion.  I've started up a C++ game development group that will all 
participate in the project (at least anyone who wants to learn) so that's the reason 
I went with a larger project.  I just think a team environment would be a good 
learning experience.  We actually could use more members, but I'll do it with 
whomever joins up.  Anyway, that's about all the info I have at this moment.

> ----------
> From: 	Bakemono[SMTP:bakemono@scurvypenguin.net]
> Reply To: 	linuxgames@sunsite.dk
> Sent: 	Wednesday, January 09, 2002 10:38 PM
> To: 	linuxgames@sunsite.dk
> Subject: 	Re: Where do I begin?
> 
> Tell us about your project.  What kind of game is it?  What features do 
> you wish it to have?  Stuff like that.
> 
> -Bakemono
> 
> Green, Aaron wrote:
> 
> >I'm going to be using the Crystal Space 3D engine for my project, but a question 
> >just popped into my head that is pretty important.  Where is the best place to  begin?  
> >Sure, I realize planning is the first step, but I'm talking about the code.  Every 
> >book I have simply walks through a 3D engine, but obviously, I already have 
> >that.
> >
>