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RE: Where do I begin?
Actually, I'm up for suggestions on that too. It is a project to learn how to completely
make a game. I've heard the CS engine is better with FPS games, so I chose
that. I also would like to incorporate multiplayer support (since any major game
these days does). I've simply got two goals at this point, learning and a nice playable
game at completion. I've started up a C++ game development group that will all
participate in the project (at least anyone who wants to learn) so that's the reason
I went with a larger project. I just think a team environment would be a good
learning experience. We actually could use more members, but I'll do it with
whomever joins up. Anyway, that's about all the info I have at this moment.
> From: Bakemono[SMTP:firstname.lastname@example.org]
> Reply To: email@example.com
> Sent: Wednesday, January 09, 2002 10:38 PM
> To: firstname.lastname@example.org
> Subject: Re: Where do I begin?
> Tell us about your project. What kind of game is it? What features do
> you wish it to have? Stuff like that.
> Green, Aaron wrote:
> >I'm going to be using the Crystal Space 3D engine for my project, but a question
> >just popped into my head that is pretty important. Where is the best place to begin?
> >Sure, I realize planning is the first step, but I'm talking about the code. Every
> >book I have simply walks through a 3D engine, but obviously, I already have