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I can see the page fine today (which is, in fact, the first time I've been
there). Looks nifty.
Let me introduce moiself, as per Ian's request. I'm nobody special,
except a linux hacker and an avid gamer. I've committed myself to writing
some computer games; I've just *got* to hack something I'll enjoy, know
what I mean? What I have in mind is a simple (imho) game demonstrating
full screen graphics & networking. Ian recommended we describe our game
ideas on the ML, so here it is:
This game would be a platform for playing 3-D 'Go' and chatting with the
other connected players. Players can run games, review game histories,
replay from earlier game states, and edit & share arbitrary game views
(so like in traditional Go, players could use depictions of the game for
puzzles or teaching.) The program would render the game space in 2 modes:
a traditional camera perspective mode, and an experimental
,' b `.
,'`. \ d c / ,'`.
,' `.\ /,' `.
,' b `\__a___/' b `.
\ a / \ a d /
\ / \ c /
\_d__c_/ a b \______/
,' `. d c,a b`.
,' a `.,' `.
\ d /\ d /
\ c / \ c /
which I found (only, so far) in a fantastic statistical graphics book by
Edward Tufte (the title of which escapes me). I hope this display proves
to be as intuitive as when I first saw it in print; if so, we could
sidestep the tedious business of exploring a space with a camera for some
,ahem, 'applications' (such as, say, a real-time tactical space battle).
I'm interested in 3d Go for itself, but also for the ease of implementing
Some questions I'm asking myself are:
1. would it be better to implement chat internally or provide telnet
connections, allowing players to meet over existing network chat media
like irc or mu*? I like the thought of imbedding new games into existing
2. what would be a good keyboard/mouse metaphor for navigating
through/selecting objects in the experimental display? what ought to
happen if a user 'dragged' the mouse inside a pane? between panes?
I'm considering assigning keys to each of the 6 visible panes for
'space-strafing' perpendicular to each.
3. should the capture rule of 3d 'Star Go' relate to the four closest
neighbors, as in traditional 2d Go, or perhaps compare "Gaussian
distributions" of friendly/liberty(void)/hostile?
If anybody has comments or suggestions, I'd be glad to hear them. I'll
inform the list when I have something to show.