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Re: Definition of "The Right Thing"

>>       The reason I ask this is that a program I've been writing on and off
>>for some time now is nearing a point of "completion", and I'm undecided as to
>>wether I should just leave it as it is, or keep adding stuff to it.
> Leave it as it is, release it and enjoy some feedback and maybe happy
> users. Then, later, if you still have energy and you think it is funny you
> can start adding new features or redesign bad stuff. If you try to do to
> much you'll end up losing interest and the world will never hear about
> your potentially great game. It's also easier to get contributors if you
> have something already released that works somehow.
> The problem with my projects are that they tend to expand like dying stars
> before finally collapsing into black holes because of lost interest... :-)

	Well, actually, I've already released it. I've released pre-release
versions 0.1 through 0.5 (0.6 will be finished once I force myself to stop
programming a GUI). However, it's an unusual case with my game, as it's a
remake of an old Commodore 64 game I used to like. I'm fairly close to having
a complete remake, and plan to release that as 1.0, but anything after 1.0
will be either bug fixes, or shiny new features and powerups that I make for
it. Even if I never get to 1.0 for whatever reason, 0.X is always still out
there for people to try.

	(In case anyone was interested by any of that, the game is called
XRoads, and it based on Crossroads (It wasn't a popular game, so you may not
have heard of it). XRoads is still not complete, and it's the first Xlib
program I've written, so for the most part, it isn't written very well.
Anyways, it's at www.autobahn.mb.ca/~foxtrot/xroads.html)