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Re: The Artists thing

> What about the distribution model? Games with bood graphics & music can
> become quite big, so selling boxed CDs with them could work.

If the game is good, finding a company willing to distribute and
advertise is not a problem.

> The other problem is of course: How to distribute revenue in a project
> where everyone can contribute? And money often destroys the cooperative
> spirit in such a project ("Hey - you just added that stupid level to get
> a greater share!")...

I'd say: make sure that the work is evenly distributed, and don't accept
work that is below accepted quality. That way shares would be equal.
You're right though: it is a possible problem. The shares would have to
be decided upon before the game is sold.


Pieter Hulshoff

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